Film Credits

Contact

VFX Demo Reel

Past Clients

Visual Renegade Productions

Stranger Things 4


Compositing:

Compositing of CG Vines and tendrils using AOV Passes to color match/grade the scene.

Added atmosphere particles and light to the hole of tendrils.

Roto of Sheet and clean up work from practical plate











Compositing:

Compositing of CG Vines and tendrils using AOV Passes to color match the scene.

Integration of vines using keying and AOV passes/mattes for light beams.

Keying and roto of practical plate over CG Vines.













Compositing:

Compositing of CG Vines and tendrils using AOV Passes to color match the scene.

Integration of vines using keying and AOV passes/mattes for light beams.

Keying and roto of practical plate over CG Vines.
















Compositing:

Compositing of CG Vines and tendrils using AOV Passes to color match the scene.














Compositing:



Compositing of air particles using AOV’s to grade and focus adjustment.

Composite of Actors over particles.















The Righteous Gemstones


Compositing:

Compositing of CG Locusts. Combing AOV's to match look of Dark Locust. 

Matching the Locusts to surrounding sequences and defocus levels.

Compositing of Plate/Actors over Locusts.










Compositing:

Compositing of CG Locusts. Combing AOV's to match look of Dark Locust. 

Matching the Locusts to surrounding sequences and defocus levels.

Compositing of Plate/Actors over Locusts.














Compositing:

Compositing of CG Locusts. Combing AOV's to match look of Dark Locust. 

Matching the Locusts to surrounding sequences and defocus levels.

Compositing of Plate/Actors over Locusts.














Compositing:

Compositing of CG Locusts. Combing AOV's to match look of Dark Locust. 

Matching the Locusts to surrounding sequences and defocus levels.

Compositing of Plate/Actors over Locusts.


















Compositing:

Compositing of CG Locusts. Combing AOV's to match look of Dark Locust. 

Matching the Locusts to surrounding sequences and defocus levels.

Compositing of Plate/Actors over Locusts.













Slumberland:


Compositing:

 Compositing of CG Pig, color matching the scene and defocus.

Split Screen CG Backpack integrated with lower half of practical Back Pack

Plate Detail and edges compositing over CG Pig. (Keying and Roto)









Compositing:

 Compositing of CG Pig, color matching the scene and defocus.

Split Screen CG Backpack integrated with lower half of practical Back Pack

Plate Detail and edges compositing over CG Pig. (Keying and Roto)


















Compositing:

 Compositing of CG Pig, color matching the scene and defocus.

Split Screen CG Backpack integrated with lower half of practical Back Pack

Plate Detail and edges compositing over CG Pig. (Keying and Roto)











Compositing:

 Compositing of CG Pig, color matching the scene and defocus.

Plate Detail and edges compositing over CG Pig. (Keying and Roto)


















Compositing:

 Compositing of CG Ears, color matching the scene and defocus.

Plate Hair and edges compositing over CG Ears. (Keying and Roto)












Compositing:

 Compositing of CG Pig, color matching the scene and defocus.

Plate Detail and edges compositing over CG Pig. (Keying and Roto)


















Black Adam


Compositing:

Green Screen Keying and Composite

CG Mountain/Fire/Smoke Elements added outside of vehicles 

Lighting of CG and defocus matching to practical plate











Compositing:

Green Screen Keying and Composite

CG Mountain/Fire/Smoke Elements added outside of vehicles 

Lighting of CG and defocus matching to practical plate














Adam Project


CG Element added over Plate













Compositing:

Compositing of Greenscreen and CG Forest.

Color and defocus match to practical plate.

Keying and edgework over CG (Hair and Motion blur detail)











Compositing:

Compositing of Greenscreen and CG Forest.

Color and defocus match to practical plate.

Keying and edgework over CG (Hair and Motion blur detail)











Compositing:

Compositing of Greenscreen

Keying and edgework over CG (Hair and Motion blur detail)










Compositing:

Compositing of Greenscreen

Keying and edgework over CG (Hair and Motion blur detail)














Compositing:

Compositing of Greenscreen

Keying and edgework over CG (Hair and Motion blur detail)















HBO Watchmen



Compositing:

Hammer hole in head and blood flow added.

Blood splatter added as she hits his head with hammer.

Blood and drips on hammer.












Space Jam 2


Compositing:

Extracted script from Harmony Software and Import to Nuke

Organize/Clean Harmony Script  inside Nuke for Composite

Add Comic book look to scenes in Nuke

Color Match to surrounding sequences in Nuke









Compositing:

Extracted script from Harmony Software and Import to Nuke

Organize/Clean Harmony Script  inside Nuke for Composite

Add Comic book look to scenes in Nuke

Color Match to surrounding sequences in Nuke













Compositing:

Extracted script from Harmony Software and Import to Nuke

Organize/Clean Harmony Script  inside Nuke for Composite

Add Comic book look to scenes in Nuke

Color Match to surrounding sequences in Nuke













Compositing:

Extracted script from Harmony Software and Import to Nuke

Organize/Clean Harmony Script  inside Nuke for Composite

Add Comic book look to scenes in Nuke

Color Match to surrounding sequences in Nuke













Compositing:

Extracted script from Harmony Software and Import to Nuke

Organize/Clean Harmony Script  inside Nuke for Composite

Add Comic book look to scenes in Nuke

Color Match to surrounding sequences in Nuke
















Mayan Gold


Short Film (Mayan Gold)

Created in Unreal Engine

Animated mouth movement using Live Link Face App

Animation used from Markeplace elements

Animation, Lighting and Particles/Fire











Animated mouth movement using Live Link Face App

Animation used from Markeplace elements

Animation, Lighting and Particles/Fire











Animated mouth movement using Live Link Face App

Animation used from Markeplace elements

Animation, Lighting and Particles/Fire














Animated mouth movement using Live Link Face App

Animation used from Markeplace elements

Animation, Lighting and Particles/Fire














Animation used from Markeplace elements

Animation, Lighting and Particles/Fire





















Series of Unfortunate Events


Compositing:

3D projection with muiltiple layers of waves moving away from each other. 

Wave element stabilization. 

Smoke, Rain, and Fog/ Houdini elements composited and

projected in Nuke & animation of cards. 

Bluescreen composite (Keys/Edgework)

3D tracking in Nuke. 







Compositing:

3D projection with muiltiple layers of waves moving away from each other. 

Wave element stabilization. 

Smoke, Rain, and Fog/ Houdini elements composited and

projected in Nuke & animation of cards. 

Bluescreen composite (Keys/Edgework)

3D tracking in Nuke. 











Compositing:

3D projection with muiltiple layers of waves moving away from each other. 

Wave element stabilization. 

Rain, and Fog/Houdini elements composited and projected in

Nuke &  animation of cards.  Bluescreen composite (Keys/Edgework)

3D tracking in Nuke. 














VFX REEL Shot Break Down (Page 1)