Film Credits
Contact
VFX Demo Reel
Past Clients
Visual Renegade Productions
Stranger Things 4
Compositing:
Compositing of CG Vines and tendrils using AOV Passes to color match/grade the scene.
Added atmosphere particles and light to the hole of tendrils.
Roto of Sheet and clean up work from practical plate
Compositing:
Compositing of CG Vines and tendrils using AOV Passes to color match the scene.
Integration of vines using keying and AOV passes/mattes for light beams.
Keying and roto of practical plate over CG Vines.
Compositing:
Compositing of CG Vines and tendrils using AOV Passes to color match the scene.
Integration of vines using keying and AOV passes/mattes for light beams.
Keying and roto of practical plate over CG Vines.
Compositing:
Compositing of CG Vines and tendrils using AOV Passes to color match the scene.
Compositing:
Compositing of air particles using AOV’s to grade and focus adjustment.
Composite of Actors over particles.
The Righteous Gemstones
Compositing:
Compositing of CG Locusts. Combing AOV's to match look of Dark Locust.
Matching the Locusts to surrounding sequences and defocus levels.
Compositing of Plate/Actors over Locusts.
Compositing:
Compositing of CG Locusts. Combing AOV's to match look of Dark Locust.
Matching the Locusts to surrounding sequences and defocus levels.
Compositing of Plate/Actors over Locusts.
Compositing:
Compositing of CG Locusts. Combing AOV's to match look of Dark Locust.
Matching the Locusts to surrounding sequences and defocus levels.
Compositing of Plate/Actors over Locusts.
Compositing:
Compositing of CG Locusts. Combing AOV's to match look of Dark Locust.
Matching the Locusts to surrounding sequences and defocus levels.
Compositing of Plate/Actors over Locusts.
Compositing:
Compositing of CG Locusts. Combing AOV's to match look of Dark Locust.
Matching the Locusts to surrounding sequences and defocus levels.
Compositing of Plate/Actors over Locusts.
Slumberland:
Compositing:
Compositing of CG Pig, color matching the scene and defocus.
Split Screen CG Backpack integrated with lower half of practical Back Pack
Plate Detail and edges compositing over CG Pig. (Keying and Roto)
Compositing:
Compositing of CG Pig, color matching the scene and defocus.
Split Screen CG Backpack integrated with lower half of practical Back Pack
Plate Detail and edges compositing over CG Pig. (Keying and Roto)
Compositing:
Compositing of CG Pig, color matching the scene and defocus.
Split Screen CG Backpack integrated with lower half of practical Back Pack
Plate Detail and edges compositing over CG Pig. (Keying and Roto)
Compositing:
Compositing of CG Pig, color matching the scene and defocus.
Plate Detail and edges compositing over CG Pig. (Keying and Roto)
Compositing:
Compositing of CG Ears, color matching the scene and defocus.
Plate Hair and edges compositing over CG Ears. (Keying and Roto)
Compositing:
Compositing of CG Pig, color matching the scene and defocus.
Plate Detail and edges compositing over CG Pig. (Keying and Roto)
Black Adam
Compositing:
Green Screen Keying and Composite
CG Mountain/Fire/Smoke Elements added outside of vehicles
Lighting of CG and defocus matching to practical plate
Compositing:
Green Screen Keying and Composite
CG Mountain/Fire/Smoke Elements added outside of vehicles
Lighting of CG and defocus matching to practical plate
Adam Project
CG Element added over Plate
Compositing:
Compositing of Greenscreen and CG Forest.
Color and defocus match to practical plate.
Keying and edgework over CG (Hair and Motion blur detail)
Compositing:
Compositing of Greenscreen and CG Forest.
Color and defocus match to practical plate.
Keying and edgework over CG (Hair and Motion blur detail)
Compositing:
Compositing of Greenscreen
Keying and edgework over CG (Hair and Motion blur detail)
Compositing:
Compositing of Greenscreen
Keying and edgework over CG (Hair and Motion blur detail)
Compositing:
Compositing of Greenscreen
Keying and edgework over CG (Hair and Motion blur detail)
HBO Watchmen
Compositing:
Hammer hole in head and blood flow added.
Blood splatter added as she hits his head with hammer.
Blood and drips on hammer.
Space Jam 2
Compositing:
Extracted script from Harmony Software and Import to Nuke
Organize/Clean Harmony Script inside Nuke for Composite
Add Comic book look to scenes in Nuke
Color Match to surrounding sequences in Nuke
Compositing:
Extracted script from Harmony Software and Import to Nuke
Organize/Clean Harmony Script inside Nuke for Composite
Add Comic book look to scenes in Nuke
Color Match to surrounding sequences in Nuke
Compositing:
Extracted script from Harmony Software and Import to Nuke
Organize/Clean Harmony Script inside Nuke for Composite
Add Comic book look to scenes in Nuke
Color Match to surrounding sequences in Nuke
Compositing:
Extracted script from Harmony Software and Import to Nuke
Organize/Clean Harmony Script inside Nuke for Composite
Add Comic book look to scenes in Nuke
Color Match to surrounding sequences in Nuke
Compositing:
Extracted script from Harmony Software and Import to Nuke
Organize/Clean Harmony Script inside Nuke for Composite
Add Comic book look to scenes in Nuke
Color Match to surrounding sequences in Nuke
Mayan Gold
Short Film (Mayan Gold)
Created in Unreal Engine
Animated mouth movement using Live Link Face App
Animation used from Markeplace elements
Animation, Lighting and Particles/Fire
Animated mouth movement using Live Link Face App
Animation used from Markeplace elements
Animation, Lighting and Particles/Fire
Animated mouth movement using Live Link Face App
Animation used from Markeplace elements
Animation, Lighting and Particles/Fire
Animated mouth movement using Live Link Face App
Animation used from Markeplace elements
Animation, Lighting and Particles/Fire
Animation used from Markeplace elements
Animation, Lighting and Particles/Fire
Series of Unfortunate Events
Compositing:
3D projection with muiltiple layers of waves moving away from each other.
Wave element stabilization.
Smoke, Rain, and Fog/ Houdini elements composited and
projected in Nuke & animation of cards.
Bluescreen composite (Keys/Edgework)
3D tracking in Nuke.
Compositing:
3D projection with muiltiple layers of waves moving away from each other.
Wave element stabilization.
Smoke, Rain, and Fog/ Houdini elements composited and
projected in Nuke & animation of cards.
Bluescreen composite (Keys/Edgework)
3D tracking in Nuke.
Compositing:
3D projection with muiltiple layers of waves moving away from each other.
Wave element stabilization.
Rain, and Fog/Houdini elements composited and projected in
Nuke & animation of cards. Bluescreen composite (Keys/Edgework)
3D tracking in Nuke.
VFX REEL Shot Break Down (Page 1)